【Structs】

宣告 struct 在這裡的用途和 C 的語言一樣,如果是沒有學過 C/C++ 的話,可以把 struct 理解成一種比較低階的 C++, python 的 class

定義一個 struct 之後會產生一種新的自定義、抽象、複雜的的資料型態。後我們就可以藉由這個資料型態宣告我們自己的結構變數。

struct User {
  address id;
  string name;
}

//Method 1 (argument order matters)
User("0xAio90....", "Mike");

//Method 2 (argument order does not matter)
User({name: "Mike", id: "0xAio90...."});

就像是我們定義一個新的形態是車子,並且定義一台車子裡面要有的資料有:持有者(address)、品牌(string)、公升數(uint)。

此後就可以宣告一個資料型態為車子的變數 myCar,並定義這個變數裡面的每個型態。

struct Car {
  address owner;
  string brand;
  uint cc;
}

myCar = Car({string: "Toyota", address: "0xAio90....", cc: 2000});

Structs具有以下的性質:

  • 在Solidity中不可以使用遞迴性的方式宣告變數,也就是說struct的成員的型別不可是該struct

  • 以structs取代objects可以達到gas consumption

  • 我們可以組合structmapping或甚至其他容器來建置些複雜的資料結構,像是以下例子是使用巢狀的資料結構(Nested Data Structures)來達成目的。

struct User {
  uint id;
  string name;
}

uint[] userIds;

mapping(uint => User) users;

其他範例:

pragma solidity ^0.8.11;

contract complexVariable {

    struct Payment {
        uint amount;
        uint timestamp;
    } // uppercase -> type; lowercase -> variable

    struct Balance {
        uint totalBalance;
        uint numPayments;
        mapping(uint => Payment) payments;
    }
    
    mapping(address => Balance) public balanceReveived;
    
    function getBalance() public view returns(uint){
        return address(this).balance;
    }
    
    function sendMoney() public payable {
        balanceReveived[msg.sender].totalBalance += msg.value;
        
        Payment memory payment = Payment(msg.value, block.timestamp);
        
        balanceReceived[msg.sender].payments[balanceReceived[msg.sender].numPayments] = payment;
        balanceReceived[msg.sender].numPayments++;
    }
    
    function withdrawMoney(address payable _to, uint _amount) public {
        require(balanceReceived[msg.sender].totalBalance <= _amount, "not enough funds");
        balanceReceived[msg.sender].totalBalance -= _amount;
        _to.transfer(_amount);
    }
    
    function withdrawAllMoney(address payable _to) public {
        uint balanceToSend = balanceReceived[msg.sender].totalBalance;
        balanceReveived[msg.sender].totalBalance = 0;
        _to.transfer(balanceToSend);   
    }
}

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