【Structs】
宣告 struct
在這裡的用途和 C 的語言一樣,如果是沒有學過 C/C++ 的話,可以把 struct
理解成一種比較低階的 C++, python 的 class
。
定義一個 struct
之後會產生一種新的自定義、抽象、複雜的的資料型態。後我們就可以藉由這個資料型態宣告我們自己的結構變數。
struct User {
address id;
string name;
}
//Method 1 (argument order matters)
User("0xAio90....", "Mike");
//Method 2 (argument order does not matter)
User({name: "Mike", id: "0xAio90...."});
就像是我們定義一個新的形態是車子,並且定義一台車子裡面要有的資料有:持有者(address
)、品牌(string
)、公升數(uint
)。
此後就可以宣告一個資料型態為車子的變數 myCar
,並定義這個變數裡面的每個型態。
struct Car {
address owner;
string brand;
uint cc;
}
myCar = Car({string: "Toyota", address: "0xAio90....", cc: 2000});
Structs具有以下的性質:
在Solidity中不可以使用遞迴性的方式宣告變數,也就是說
struct
的成員的型別不可是該struct
。以structs取代objects可以達到gas consumption
我們可以組合
struct
和mapping
或甚至其他容器來建置些複雜的資料結構,像是以下例子是使用巢狀的資料結構(Nested Data Structures)來達成目的。
struct User {
uint id;
string name;
}
uint[] userIds;
mapping(uint => User) users;
其他範例:
pragma solidity ^0.8.11;
contract complexVariable {
struct Payment {
uint amount;
uint timestamp;
} // uppercase -> type; lowercase -> variable
struct Balance {
uint totalBalance;
uint numPayments;
mapping(uint => Payment) payments;
}
mapping(address => Balance) public balanceReveived;
function getBalance() public view returns(uint){
return address(this).balance;
}
function sendMoney() public payable {
balanceReveived[msg.sender].totalBalance += msg.value;
Payment memory payment = Payment(msg.value, block.timestamp);
balanceReceived[msg.sender].payments[balanceReceived[msg.sender].numPayments] = payment;
balanceReceived[msg.sender].numPayments++;
}
function withdrawMoney(address payable _to, uint _amount) public {
require(balanceReceived[msg.sender].totalBalance <= _amount, "not enough funds");
balanceReceived[msg.sender].totalBalance -= _amount;
_to.transfer(_amount);
}
function withdrawAllMoney(address payable _to) public {
uint balanceToSend = balanceReceived[msg.sender].totalBalance;
balanceReveived[msg.sender].totalBalance = 0;
_to.transfer(balanceToSend);
}
}
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